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1. quachadelmonte and Cyphus cane are scammed characters. - in Sell Orders [original thread]
Would you like to elaborate on this statement? What did they do exactly?
- by FedEx Guy - at 2007.02.22 09:09:00
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2. WTS: Hardwiring 'Highwall HX-2' +5% mining yield (No reserve) - in Sell Orders [original thread]
i dnt have that sort of isk. wud u trade 4 a rohk with fittings??? convo me
- by FedEx Guy - at 2007.02.19 18:29:00
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3. Meanest thing you have ever done in EVE? - in EVE General Discussion [original thread]
I killed a 70bn ISK ship before the owners could finish building it.
- by FedEx Guy - at 2007.02.19 04:07:00
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4. [Auction] Minmatar dreadnought pilot - in Sell Orders [original thread]
Could you please post a full skills listing (most notably for missiles and citadel torps) as well as attributes and implants info.
- by FedEx Guy - at 2007.02.18 21:52:00
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5. So how much can a node handle? - in EVE General Discussion [original thread]
Take a look at Jita. Once the login queue had caught up and people people finished connecting, JV1V-O was comparable to Jita with the equivelant number of players (550-650 in local). Minor few-second lag on module activation and the odd sync issu...
- by FedEx Guy - at 2007.02.16 16:05:00
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6. So how much can a node handle? - in EVE General Discussion [original thread]
Take a look at Jita. Once the login queue had caught up and people people finished connecting, JV1V-O was comparable to Jita with the equivelant number of players (550-650 in local). Minor few-second lag on module activation and the odd sync issu...
- by FedEx Guy - at 2007.02.16 16:05:00
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7. Node Mechanics and JV1V Titan loss report - in EVE General Discussion [original thread]
Originally by: Dark Shikari If this is how this war is going to play out, CCP needs to put a damned limit on the number of people in a system. I'd rather have each side forced to split their fleet than the "battles" consist of repeated no...
- by FedEx Guy - at 2007.02.16 14:31:00
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8. Node Mechanics and JV1V Titan loss report - in EVE General Discussion [original thread]
Originally by: Li Shing Ahh, but we've already seen how easily a dozen dreads can die if they are properly taken care of. True, but even if LV had thrown every single ship they had at the dreads they wouldn't have killed them all befo...
- by FedEx Guy - at 2007.02.16 10:49:00
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9. Node Mechanics and JV1V Titan loss report - in EVE General Discussion [original thread]
Edited by: FedEx Guy on 16/02/2007 10:21:54 Originally by: Shiv Katall How your allies managed to a) activate a cyno module, b) jump capitals in, c) warp to a pos, and d) activate modules on said capital ships, is completely beyond me....
- by FedEx Guy - at 2007.02.16 10:21:00
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10. Node Mechanics and JV1V Titan loss report - in EVE General Discussion [original thread]
Originally by: Tenschu Out of interest, how does anyone know if there was a Titan actually being built in that POS? I thought Titan manufacturers tend to set up multiple capital assembly arrays to act as diversions? It was confirmed by b...
- by FedEx Guy - at 2007.02.16 09:39:00
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11. Capital assembly array screenshot - in EVE General Discussion [original thread]
Siege in progress.... http://img.waffleimages.com/58f1b803f8e2e8d586d190d60fc2a7f431b4b7eb/2007.02.16.07.06.04.jpg
- by FedEx Guy - at 2007.02.16 07:22:00
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12. Capital assembly array screenshot - in EVE General Discussion [original thread]
Edited by: FedEx Guy on 16/02/2007 05:55:37 For some reason it won't work if you click from here, you need to copy/paste into your browser. http://img.waffleimages.com/ffd76f642a593101d3778de6d77f46465670a811/2007.02.15.03.59.47.jpg
- by FedEx Guy - at 2007.02.16 05:58:00
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13. Capital assembly array screenshot - in EVE General Discussion [original thread]
Edited by: FedEx Guy on 16/02/2007 05:01:44 http://waffleimages.nwpshost.com/files/ff/ffd76f642a593101d3778de6d77f46465670a811.jpg
- by FedEx Guy - at 2007.02.16 05:05:00
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14. Tier Two Dreadnaught + Tier 2 Carriers - in Test Server Feedback [original thread]
Agreed. I'd like to see a higher tier dreadnought focused on anti-capital combat, with close range damage bonuses and a tougher tank at the expense of range and a smaller cargo bay for ammo and stront. Such a ship wouldn't be good at shooting lar...
- by FedEx Guy - at 2007.02.15 15:34:00
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15. Why are the ingame physics so broken? - in Test Server Feedback [original thread]
I expect alot these issues will only have be experienced by those who have piloted very large ships such as capitals, however there are still concerns that need addressing. Ships can be affected unrealistically by objects vastly disproportionate t...
- by FedEx Guy - at 2007.02.15 13:05:00
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16. Request for POS fuel - in Science and Industry [original thread]
Originally by: Luka Intarestum Is it that hard to bounce about your POSes with a freighter once every couple of weeks? As towers can only hold around a week of fuel, I imagine so. The solution is to drop fuel at a nearby station with a ...
- by FedEx Guy - at 2007.02.08 11:15:00
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17. POS Coupling question - in Science and Industry [original thread]
You need somewhere the reactor can grab materials from when it's ready. Since the moon harvester has 0 capacity, there won't be anything inside to grab. Similarly, the reactor has 0 capacity and so anything made by the harvester wlil be discarded ...
- by FedEx Guy - at 2007.02.07 02:13:00
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18. [wts] Researched Dual 1000mm Railgun BPO - in Sell Orders [original thread]
Not long left on this BPO, and only one bid so far.
- by FedEx Guy - at 2007.02.04 21:10:00
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19. What level of anchoring do you need? - in Science and Industry [original thread]
Originally by: el commandante small/medium/large = 1/2/3 This is untrue. My character with Anchoring II was able to setup several large towers just fine.
- by FedEx Guy - at 2007.02.04 11:06:00
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20. What level of anchoring do you need? - in Science and Industry [original thread]
Anchoring I, but most weapons need II
- by FedEx Guy - at 2007.02.04 02:34:00
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